作為一名開發人員,在開發過程中如果將常用的代碼收集起來,添加到Xcode的代碼片庫里,通過快捷鍵直接使用,從而提高開發效率;或者封裝為宏或封裝在一個類中,可提高代碼的復用性。

公司主營業務:成都網站建設、成都網站制作、移動網站開發等業務。幫助企業客戶真正實現互聯網宣傳,提高企業的競爭能力。創新互聯是一支青春激揚、勤奮敬業、活力青春激揚、勤奮敬業、活力澎湃、和諧高效的團隊。公司秉承以“開放、自由、嚴謹、自律”為核心的企業文化,感謝他們對我們的高要求,感謝他們從不同領域給我們帶來的挑戰,讓我們激情的團隊有機會用頭腦與智慧不斷的給客戶帶來驚喜。創新互聯推出法庫免費做網站回饋大家。
1) 將常用代碼片段封裝成一個類里
當一個代碼片在一個或多個工程之中經常出現時,把他封裝在一個類里面,在使用時候直接傳參即可實現對應功能,或者直接把這個類放到另一個工程中同樣使用。
#define NavigationBar_HEIGHT 44
#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
#define SAFE_RELEASE(x) [x release];x=nil
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
#define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion])
#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
//use dlog to print while in debug model
#ifdef DEBUG
# define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
#else
# define DLog(...)
#endif
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#if TARGET_OS_IPHONE
//iPhone Device
#endif
#if TARGET_IPHONE_SIMULATOR
//iPhone Simulator
#endif
//ARC
#if __has_feature(objc_arc)
//compiling with ARC
#else
// compiling without ARC
#endif
//G-C-D
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]
#define ImageNamed(_pointer) [UIImage p_w_picpathNamed:[UIUtil p_w_picpathName:_pointer]]
#pragma mark - common functions
#define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
#pragma mark - degrees/radian functions
#define degreesToRadian(x) (M_PI * (x) / 180.0)
#define radianToDegrees(radian) (radian*180.0)/(M_PI)
#pragma mark - color functions
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
#define ITTDEBUG
#define ITTLOGLEVEL_INFO 10
#define ITTLOGLEVEL_WARNING 3
#define ITTLOGLEVEL_ERROR 1
#ifndef ITTMAXLOGLEVEL
#ifdef DEBUG
#define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
#else
#define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
#endif
#endif
// The general purpose logger. This ignores logging levels.
#ifdef ITTDEBUG
#define ITTDPRINT(xx, ...) NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define ITTDPRINT(xx, ...) ((void)0)
#endif
// Prints the current method's name.
#define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
// Log-level based logging macros.
#if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
#define ITTDERROR(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDERROR(xx, ...) ((void)0)
#endif
#if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
#define ITTDWARNING(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDWARNING(xx, ...) ((void)0)
#endif
#if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
#define ITTDINFO(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDINFO(xx, ...) ((void)0)
#endif
#ifdef ITTDEBUG
#define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
ITTDPRINT(xx, ##__VA_ARGS__); \
} \
} ((void)0)
#else
#define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
#endif
#define ITTAssert(condition, ...) \
do { \
if (!(condition)) { \
[[NSAssertionHandler currentHandler] \
handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
file:[NSString stringWithUTF8String:__FILE__] \
lineNumber:__LINE__ \
description:__VA_ARGS__]; \
} \
} while(0)
會員:雞累基類雞肋
#define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
讀取本地圖片的 和p_w_picpathNamed一樣,但是性能比后者要強很多,兩個參數,前面一個是 文件名,后面一個是類型
例如 p_w_picpathView.p_w_picpath = LOADIMAGE(@"文件名",@"png");
會員:anglepro
#define WIDTH [[UIScreen mainScreen] bounds].size.width
#define HEIGHT [[UIScreen mainScreen] bounds].size.height
會員:l20061642
#define VIEWWITHTAG(_OBJECT, _TAG) [_OBJECT viewWithTag : _TAG]
會員:pri_est
#define MyLocal(x, ...) NSLocalizedString(x, nil)
這樣就不需要填默認的參數了. 對于需要反復使用的方法比較方便。
比如說MyLocal(@"0094") 代替了NSLocalizedString(@"0094", nil)
會員:oopp
引用第1樓雞累基類雞肋于2013-03-26 14:58發表的 :
#define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
讀取本地圖片的 和p_w_picpathNamed一樣,但是性能比后者要強很多,兩個參數,前面一個是 文件名,后面一個是類型
例如 p_w_picpathView.p_w_picpath = LOADIMAGE(@"文件名",@"png");
在資源不吃緊的情況下,這種反而是個累贅,因為沒有緩存.
p_w_picpathnamed只是說要緩存,而且無法手動清空而已.緩存是好是壞,只能自己判定.
會員:beyondvincent
// rgb顏色轉換(16進制->10進制)
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
[2013.6.9更新]
會員:favormm 檢查系統版本
我也來一個我用過的,檢查系統版本的
1.
2.#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
3.#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
4.#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
5.#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
6.#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
會員:linux_fay
//清除背景色
#define CLEARCOLOR [UIColor clearColor]
//定義UIImage對象
#define IMAGE(A) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]
//帶有RGBA的顏色設置
#define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]
//方正黑體簡體字體定義
#define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]
//安全刪除對象
#define SAFE_DELETE(P) if(P) { [P release], P = nil; }
//接口API
#define APIURL @"http://xxxxx/"
//登錄
#define APILogin [APIURL stringByAppendingString:@"Login"] //登錄API
會員:tmxk12388
// 獲取RGB顏色
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
#define RGB(r,g,b) RGBA(r,g,b,1.0f)
會員:legnaflow
最近我也開始整理常用的,目前只有ALog DLog的
https://github.com/linktoming/MMMacro
推薦放在github上管理,大家fock 然后根據各自的需要修改
和github的gitignore一樣
會員:benjaminetw
//單例化一個類
#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
\
static classname *shared##classname = nil; \
\
+ (classname *)shared##classname \
{ \
@synchronized(self) \
{ \
if (shared##classname == nil) \
{ \
shared##classname = [[self alloc] init]; \
} \
} \
\
return shared##classname; \
} \
\
+ (id)allocWithZone:(NSZone *)zone \
{ \
@synchronized(self) \
{ \
if (shared##classname == nil) \
{ \
shared##classname = [super allocWithZone:zone]; \
return shared##classname; \
} \
} \
\
return nil; \
} \
\
- (id)copyWithZone:(NSZone *)zone \
{ \
return self; \
}
附上原作者聲明...
//
// SynthesizeSingleton.h
// CocoaWithLove
//
// Created by Matt Gallagher on 20/10/08.
// Copyright 2009 Matt Gallagher. All rights reserved.
//
// Permission is given to use this source code file without charge in any
// project, commercial or otherwise, entirely at your risk, with the condition
// that any redistribution (in part or whole) of source code must retain
// this copyright and permission notice. Attribution in compiled projects is
// appreciated but not required.
//
會員:mapper
#if DEBUG
#define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else
#define NSLog(FORMAT, ...) nil
#endif
主要是格式化了內容參考連接:
http://www.cocoachina.com/applenews/devnews/2013/0328/5907.html
當前標題:iOS開發常用的宏
分享鏈接:http://www.yijiale78.com/article28/ghdcjp.html
成都網站建設公司_創新互聯,為您提供小程序開發、定制網站、電子商務、標簽優化、靜態網站、ChatGPT
聲明:本網站發布的內容(圖片、視頻和文字)以用戶投稿、用戶轉載內容為主,如果涉及侵權請盡快告知,我們將會在第一時間刪除。文章觀點不代表本網站立場,如需處理請聯系客服。電話:028-86922220;郵箱:631063699@qq.com。內容未經允許不得轉載,或轉載時需注明來源: 創新互聯